count | Number of elements in the buffer. |
stride | Size of one element in the buffer. Has to match size of buffer type in the shader. |
type | Type of the buffer, default is ComputeBufferType.Default. See Also: SystemInfo.supportsComputeShaders, ComputeShader class, Shader.SetGlobalBuffer, Material.SetBuffer, Compute Shaders. |
Create a Compute Buffer.
Use Release to release the buffer when no longer needed.