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ComputeBuffer.ComputeBuffer

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public ComputeBuffer(count: int, stride: int)
public ComputeBuffer(int count, int stride);
public ComputeBuffer(count: int, stride: int, type: ComputeBufferType)
public ComputeBuffer(int count, int stride, ComputeBufferType type);

Parameters

countNumber of elements in the buffer.
strideSize of one element in the buffer. Has to match size of buffer type in the shader.
typeType of the buffer, default is ComputeBufferType.Default.

See Also: SystemInfo.supportsComputeShaders, ComputeShader class, Shader.SetGlobalBuffer, Material.SetBuffer, Compute Shaders.

Description

Create a Compute Buffer.

Use Release to release the buffer when no longer needed.