Legacy Documentation: Version 5.0
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Obsolete
BuildAssetBundleExplicitAssetNames has been made obsolete. Please use the new AssetBundle build system introduced in 5.0 and check BuildAssetBundles documentation for details.

BuildPipeline.BuildAssetBundleExplicitAssetNames

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public static function BuildAssetBundleExplicitAssetNames(assets: Object[], assetNames: string[], pathName: string, assetBundleOptions: BuildAssetBundleOptions): bool;
public static function BuildAssetBundleExplicitAssetNames(assets: Object[], assetNames: string[], pathName: string, out crc: uint, assetBundleOptions: BuildAssetBundleOptions): bool;
public static function BuildAssetBundleExplicitAssetNames(assets: Object[], assetNames: string[], pathName: string): bool;
public static function BuildAssetBundleExplicitAssetNames(assets: Object[], assetNames: string[], pathName: string, out crc: uint): bool;
public static function BuildAssetBundleExplicitAssetNames(assets: Object[], assetNames: string[], pathName: string, assetBundleOptions: BuildAssetBundleOptions, targetPlatform: BuildTarget): bool;
public static function BuildAssetBundleExplicitAssetNames(assets: Object[], assetNames: string[], pathName: string, out crc: uint, assetBundleOptions: BuildAssetBundleOptions, targetPlatform: BuildTarget): bool;

Parameters

assetsA collection of assets to be built into the asset bundle. Asset bundles can contain any asset found in the project folder.
assetNamesAn array of strings of the same size as the number of assets. These will be used as asset names, which you can then pass to AssetBundle.Load to load a specific asset. Use BuildAssetBundle to just use the asset's path names instead.
pathNameThe location where the compressed asset bundle will be written to.
assetBundleOptionsAutomatically include dependencies or always include complete assets instead of just the exact referenced objects.
targetPlatformThe platform where the asset bundle will be used.
crcAn optional output parameter used to get a CRC checksum for the generated AssetBundle. (Used to verify content when downloading AssetBundles using WWW.LoadFromCacheOrDownload.)

Description

Builds an asset bundle, with custom names for the assets.

The function returns a boolean value which is true if the build succeeded and false otherwise.
Note: Specifying strings will increase the size of the asset bundle. The Built-in AssetBundle data shown in the build log refers to the string size.

See Also: BuildAssetBundle, AssetBundle class, WWW.assetBundle.