Legacy Documentation: Version 5.0
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AudioSource.isPlaying

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public var isPlaying: bool;

Description

Is the clip playing right now (Read Only)?

Note: AudioSource.isPlaying will return false when AudioSource.Pause() is called. When you use AudioSource.Play() again back, it will return true.

#pragma strict
// When the audio component has stopped playing, play otherClip
public var otherClip;
var audio;
function Start() {
	audio = GetComponent.<AudioSource>();
}
function Update() {
	if (!audio.isPlaying) {
		audio.clip = otherClip;
		audio.Play();
	}
}