Legacy Documentation: Version 5.0
Language: English
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

AudioSource.clip

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var clip: AudioClip;
public AudioClip clip;

Description

The default AudioClip to play.

#pragma strict
@RequireComponent(AudioSource)
public var otherClip;
function Start() {
	var audio = GetComponent.<AudioSource>();
	audio.Play();
	new WaitForSeconds(audio.clip.length)audio.clip = otherClip;
	audio.Play();
}
using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))] public class ExampleClass : MonoBehaviour { public AudioClip otherClip; IEnumerator Start() { AudioSource audio = GetComponent<AudioSource>(); audio.Play(); yield return new WaitForSeconds(audio.clip.length); audio.clip = otherClip; audio.Play(); } }