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AudioChorusFilter.wetMix2

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public var wetMix2: float;
public float wetMix2;

Description

Volume of 2nd chorus tap. This tap is 90 degrees out of phase of the first tap. 0.0 to 1.0. Default = 0.5.

	// Produce random mixes with the Chorus filter.

@script RequireComponent(AudioSource) @script RequireComponent(AudioChorusFilter)

function Update() { GetComponent.<AudioChorusFilter>().wetMix1 = Mathf.Sin(Time.time)*0.5 + 0.5; GetComponent.<AudioChorusFilter>().wetMix2 = Mathf.Cos(Time.time)*0.5 + 0.5; GetComponent.<AudioChorusFilter>().wetMix3 = Random.Range(0.0,1.0);; }
using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioChorusFilter))] public class ExampleClass : MonoBehaviour { void Update() { GetComponent<AudioChorusFilter>().wetMix1 = Mathf.Sin(Time.time) * 0.5F + 0.5F; GetComponent<AudioChorusFilter>().wetMix2 = Mathf.Cos(Time.time) * 0.5F + 0.5F; GetComponent<AudioChorusFilter>().wetMix3 = Random.Range(0.0F, 1.0F); } }