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AssetDatabase.LoadAssetAtPath

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public static function LoadAssetAtPath(assetPath: string, type: iOS.ADBannerView.Type): Object;
public static Object LoadAssetAtPath(string assetPath, iOS.ADBannerView.Type type);

Parameters

assetPathPath of the asset to load.
typeData type of the asset.

Description

Returns the first asset object of type type at given path assetPath.

Some asset files may contain multiple objects. (such as a Maya file which may contain multiple Meshes and GameObjects). All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png".

Note:
The assetPath parameter is not case sensitive.
ALL asset names & paths in Unity use forward slashes, even on Windows.
This returns only asset object that is visible in the Project view.

@MenuItem("AssetDatabase/LoadAssetExample")

static function ImportExample()

{

var t: Texture2D = AssetDatabase.LoadAssetAtPath("Assets/Textures/texture.jpg", Texture2D) as Texture2D;

}