Returns the platform the game is running (Read Only).
Use this property if you absolutely need to do some platform dependent work. See Also: RuntimePlatform.
function Start () {
if (Application.platform == RuntimePlatform.WindowsPlayer)
print ("Do something special here!");
}
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { if (Application.platform == RuntimePlatform.WindowsPlayer) print("Do something special here!"); } }