AndroidJavaRunnable is the Unity representation of a java.lang.Runnable object.
#pragma strict // Pass execution context over to the Java UI thread. function Start() { var unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); var activity = unityPlayer.GetStatic.<AndroidJavaObject>("currentActivity"); activity.Call("runOnUiThread", new AndroidJavaRunnable(runOnUiThread)); } function runOnUiThread() { Debug.Log("I'm running on the Java UI thread!"); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { // Pass execution context over to the Java UI thread. void Start() { AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); AndroidJavaObject activity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity"); activity.Call("runOnUiThread", new AndroidJavaRunnable(runOnUiThread)); } void runOnUiThread() { Debug.Log("I'm running on the Java UI thread!"); } }