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WWW.GetAudioClipCompressed

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public function GetAudioClipCompressed(): AudioClip;
public AudioClip GetAudioClipCompressed();
public def GetAudioClipCompressed() as AudioClip
public function GetAudioClipCompressed(threeD: bool): AudioClip;
public AudioClip GetAudioClipCompressed(bool threeD);
public def GetAudioClipCompressed(threeD as bool) as AudioClip
public function GetAudioClipCompressed(threeD: bool, audioType: AudioType): AudioClip;
public AudioClip GetAudioClipCompressed(bool threeD, AudioType audioType);
public def GetAudioClipCompressed(threeD as bool, audioType as AudioType) as AudioClip

Parameters

threeD Use this to specify whether the clip should be a 2D or 3D clip the .audioClip property defaults to 3D.
audioType The AudioType of the content your downloading. If this is not set Unity will try to determine the type from URL.

Description

Returns an AudioClip generated from the downloaded data that is compressed in memory (Read Only).

By default GetAudioClip will load the file into memory decompressed. This version will load the data compressed and decompress it as it plays. The data must be an audio clip in Ogg(Web/Standalones), MP3(phones) or WAV.