Legacy Documentation: Version 4.6.2
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

WWW.textureNonReadable

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var textureNonReadable: Texture2D;
public Texture2D textureNonReadable;
public textureNonReadable as Texture2D

Description

Returns a non-readable Texture2D generated from the downloaded data (Read Only).

Same as texture, but marks texture as non-readable, effectively freeing system memory.

SA TextureImporter.isReadable.

	// Get the latest webcam shot from outside "Friday's" in Times Square

var url = "http://images.earthcam.com/ec_metros/ourcams/fridays.jpg"; function Start () { // Start a download of the given URL var www : WWW = new WWW (url);

// Wait for download to complete yield www;

// assign texture renderer.material.mainTexture = www.textureNonReadable; }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public string url = "http://images.earthcam.com/ec_metros/ourcams/fridays.jpg";
    IEnumerator Start() {
        WWW www = new WWW(url);
        yield return www;
        renderer.material.mainTexture = www.textureNonReadable;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public url as string = 'http://images.earthcam.com/ec_metros/ourcams/fridays.jpg'

	def Start() as IEnumerator:
		www as WWW = WWW(url)
		yield www
		renderer.material.mainTexture = www.textureNonReadable