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Vector4.Min

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public static function Min(lhs: Vector4, rhs: Vector4): Vector4;
public static Vector4 Min(Vector4 lhs, Vector4 rhs);
public static def Min(lhs as Vector4, rhs as Vector4) as Vector4

Description

Returns a vector that is made from the smallest components of two vectors.

See Also: Max function.

	var a : Vector4 = Vector4 (1, 2, 3, 5);
	var b : Vector4 = Vector4 (4, 3, 2, 0);
	print (Vector4.Min(a,b)); // prints (1.0,2.0,2.0,0.0)
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Vector4 a = new Vector4(1, 2, 3, 5);
    public Vector4 b = new Vector4(4, 3, 2, 0);
    void Example() {
        print(Vector4.Min(a, b));
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public a as Vector4 = Vector4(1, 2, 3, 5)

	public b as Vector4 = Vector4(4, 3, 2, 0)

	def Example() as void:
		print(Vector4.Min(a, b))