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public static function
Combine(
staticBatchRoot:
GameObject):
void;
public static void
Combine(
GameObject staticBatchRoot);
public static
def
Combine(
staticBatchRoot as
GameObject)
as void
Description
Combine will prepare all children of the staticBatchRoot
for static batching.
Once combined children can NOT change their Transform
properties, however staticBatchRoot
can be moved.
public static function
Combine(
gos:
GameObject[],
staticBatchRoot:
GameObject):
void;
public static void
Combine(GameObject[]
gos,
GameObject staticBatchRoot);
public static
def
Combine(
gos as GameObject[],
staticBatchRoot as
GameObject)
as void
Description
Combine will prepare all gos
for the static batching. staticBatchRoot
will be treated as their parent.
Once combined gos
can NOT change their Transform
properties, however staticBatchRoot
can be moved.