Should the cursor be visible?
It is entirely possible to implement a custom cursor instead of the system one. To do this you would hide the system one, track mouse position or movement and display your own image in the needed place.
// Hide the cursor Screen.showCursor = false;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { Screen.showCursor = false; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: Screen.showCursor = false