Legacy Documentation: Version 4.6.2
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Screen.fullScreen

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public static var fullScreen: bool;
public static bool fullScreen;
public static fullScreen as bool

Description

Is the game running fullscreen?

It is possible to toggle fullscreen mode by changing this property:

	// Toggle fullscreen

Screen.fullScreen = !Screen.fullScreen;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        Screen.fullScreen = !Screen.fullScreen;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		Screen.fullScreen = (not Screen.fullScreen)

A fullscreen switch does not happen immediately; it will actually happen when the current frame is finished.

See Also: SetResolution.