Legacy Documentation: Version 4.6.2
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

RigidbodyInterpolation.Extrapolate

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Extrapolation will predict the position of the rigidbody based on the current velocity.

If you have fast moving objects this can lead to rigidbodies passing through colliders for one frame and then snapping back.

See Also: Rigidbody.interpolation variable.

	rigidbody.interpolation = RigidbodyInterpolation.Extrapolate;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        rigidbody.interpolation = RigidbodyInterpolation.Extrapolate;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		rigidbody.interpolation = RigidbodyInterpolation.Extrapolate