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Rigidbody2D.mass

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public var mass: float;
public float mass;
public mass as float

Description

Mass of the rigidbody.

The mass is given in arbitrary units but the basic physical principles of mass apply. From Newton's classic equation force = mass x accelelation, it is apparent that the larger an object's mass, the more force it requires to accelerate it to a given velocity. Also, mass affects momentum, which is significant during collisions; an object with large mass will be moved less by a collision than an object with lower mass.

See Also: AddForce, Rigidbody.mass.