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Rigidbody.mass

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public var mass: float;
public float mass;
public mass as float

Description

The mass of the rigidbody.

You should strive to keep mass close to 0.1 and never more than 10. Large masses make physics simulation unstable.

Higher mass objects push lower mass objects more when colliding. Think of a big truck, hitting a small car.

A common mistake is to assume that heavy objects fall faster than light ones. This is not true as the speed is dependent on gravity and drag.

	rigidbody.mass = 0.5;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        rigidbody.mass = 0.5F;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		rigidbody.mass = 0.5F