Makes the rendered 3D object visible if enabled.
// make the object invisible renderer.enabled = false;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { renderer.enabled = false; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: renderer.enabled = false
Another example:
// Toggle the Object's visibility each second. // make the object visible renderer.enabled = true; function Update () { // Find out whether current second is odd or even var seconds : int = Time.time; var oddeven = (seconds % 2) == 0; // Enable renderer accordingly renderer.enabled = oddeven; }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Update() { int seconds = Time.time; bool oddeven = seconds % 2 == 0; renderer.enabled = oddeven; } void Example() { renderer.enabled = true; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Update() as void: seconds as int = Time.time oddeven as bool = ((seconds % 2) == 0) renderer.enabled = oddeven def Example() as void: renderer.enabled = true