applyExpensiveChanges | Should expensive changes be applied (Anti-aliasing etc). |
Decrease the current quality level.
QualitySettings.DecreaseLevel(false);
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { QualitySettings.DecreaseLevel(false); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: QualitySettings.DecreaseLevel(false)
IncreaseLevel and DecreaseLevel functions only apply anti-aliasing if applyExpensiveChanges is true.
See Also: IncreaseLevel, Quality Settings.