Legacy Documentation: Version 4.6.2
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

QualitySettings.DecreaseLevel

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function DecreaseLevel(applyExpensiveChanges: bool = false): void;
public static void DecreaseLevel(bool applyExpensiveChanges = false);
public static def DecreaseLevel(applyExpensiveChanges as bool = false) as void

Parameters

applyExpensiveChanges Should expensive changes be applied (Anti-aliasing etc).

Description

Decrease the current quality level.

	QualitySettings.DecreaseLevel(false);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        QualitySettings.DecreaseLevel(false);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		QualitySettings.DecreaseLevel(false)

IncreaseLevel and DecreaseLevel functions only apply anti-aliasing if applyExpensiveChanges is true.

See Also: IncreaseLevel, Quality Settings.