Legacy Documentation: Version 4.6.2
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

QualitySettings.pixelLightCount

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static var pixelLightCount: int;
public static int pixelLightCount;
public static pixelLightCount as int

Description

The maximum number of pixel lights that should affect any object.

If there are more lights illuminating an object, the dimmest ones will be rendered as vertex lights.

Use this from scripting if you want to have finer control than offered by quality settings levels.

	// Use at most one pixel light for every object

QualitySettings.pixelLightCount = 1;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        QualitySettings.pixelLightCount = 1;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		QualitySettings.pixelLightCount = 1

See Also: Quality Settings.