Legacy Documentation: Version 4.6.2
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Profiler.enableBinaryLog

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static var enableBinaryLog: bool;
public static bool enableBinaryLog;
public static enableBinaryLog as bool

Description

Sets profiler output file in built players.

If binary log is enabled, a file is generated named "<logfile>.data" which holds binary data for the profile This becomes a large file, so only enable it for a few frames on webplayers the file is placed next to the log file See Also: Profiler.enableBinaryLog.

	function Start () {
		Profiler.logFile = "mylog.log";
		Profiler.enableBinaryLog = true; // writes to "mylog.log.data"
		Profiler.enabled = true;
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Start() {
        Profiler.logFile = "mylog.log";
        Profiler.enableBinaryLog = true;
        Profiler.enabled = true;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Start() as void:
		Profiler.logFile = 'mylog.log'
		Profiler.enableBinaryLog = true
		Profiler.enabled = true