Returns the value corresponding to key
in the preference file if it exists.
If it doesn't exist, it will return defaultValue
.
print (PlayerPrefs.GetString("Player Name"));
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { print(PlayerPrefs.GetString("Player Name")); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: print(PlayerPrefs.GetString('Player Name'))