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Physics.sleepAngularVelocity

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public static var sleepAngularVelocity: float;
public static float sleepAngularVelocity;
public static sleepAngularVelocity as float

Description

The default angular velocity, below which objects start sleeping (default 0.14). Must be positive.

See the Physics Overview in the manual for more information about Rigidbody sleeping. This can be overridden per rigidbody using Rigidbody.sleepAngularVelocity.

This value is usually changed in Edit->Project Settings->Physics inspector instead of from scripts.

	Physics.sleepAngularVelocity = 0.1;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        Physics.sleepAngularVelocity = 0.1F;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		Physics.sleepAngularVelocity = 0.1F