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Physics.gravity

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public static var gravity: Vector3;
public static Vector3 gravity;
public static gravity as Vector3

Description

The gravity applied to all rigid bodies in the scene.

Gravity can be turned off for an individual rigidbody using its useGravity property.

	Physics.gravity = Vector3(0, -1.0, 0);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        Physics.gravity = new Vector3(0, -1.0F, 0);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		Physics.gravity = Vector3(0, -1.0F, 0)