Legacy Documentation: Version 4.6.2
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PhysicMaterial.PhysicMaterial

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public function PhysicMaterial()
public PhysicMaterial();
public def PhysicMaterial()

Description

Creates a new material.

It is usually easier to just use collider.material and modify the attached material directly.

	// Creates a new material and attaches it

function Start () { var material = new PhysicMaterial(); material.dynamicFriction = 1; collider.material = material; }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Start() {
        PhysicMaterial material = new PhysicMaterial();
        material.dynamicFriction = 1;
        collider.material = material;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Start() as void:
		material as PhysicMaterial = PhysicMaterial()
		material.dynamicFriction = 1
		collider.material = material

public function PhysicMaterial(name: string)
public PhysicMaterial(string name);
public def PhysicMaterial(name as string)

Description

Creates a new material named name.

	// Creates a new material attaches and attaches it

function Start () { var material = new PhysicMaterial("New Material"); material.dynamicFriction = 1; collider.material = material; }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Start() {
        PhysicMaterial material = new PhysicMaterial("New Material");
        material.dynamicFriction = 1;
        collider.material = material;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Start() as void:
		material as PhysicMaterial = PhysicMaterial('New Material')
		material.dynamicFriction = 1
		collider.material = material