Creates a new material.
It is usually easier to just use collider.material and modify the attached material directly.
// Creates a new material and attaches it function Start () { var material = new PhysicMaterial(); material.dynamicFriction = 1; collider.material = material; }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { PhysicMaterial material = new PhysicMaterial(); material.dynamicFriction = 1; collider.material = material; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: material as PhysicMaterial = PhysicMaterial() material.dynamicFriction = 1 collider.material = material
Creates a new material named name
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// Creates a new material attaches and attaches it function Start () { var material = new PhysicMaterial("New Material"); material.dynamicFriction = 1; collider.material = material; }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { PhysicMaterial material = new PhysicMaterial("New Material"); material.dynamicFriction = 1; collider.material = material; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: material as PhysicMaterial = PhysicMaterial('New Material') material.dynamicFriction = 1 collider.material = material