The material used by the collider.
If material is shared by colliders, it will duplicate the material and assign it to the collider.
// Makes the collider act like ice. collider.material.dynamicFriction = 0; collider.material.staticFriction = 0;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { collider.material.dynamicFriction = 0; collider.material.staticFriction = 0; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: collider.material.dynamicFriction = 0 collider.material.staticFriction = 0