Close all open connections and shuts down the network interface.
The timeout
parameter indicates how much time in milliseconds the network interface gets to signal to others that it is disconnecting.
The network state, like security and password, is also reset.
function OnGUI() { if (GUILayout.Button ("Disconnect")) { Network.Disconnect(); MasterServer.UnregisterHost(); } }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void OnGUI() { if (GUILayout.Button("Disconnect")) { Network.Disconnect(); MasterServer.UnregisterHost(); } } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def OnGUI() as void: if GUILayout.Button('Disconnect'): Network.Disconnect() MasterServer.UnregisterHost()