Called on clients or servers when there is a problem connecting to the MasterServer.
The reason for the error is passed in as a NetworkConnectionError enum.
function OnFailedToConnectToMasterServer(info : NetworkConnectionError) { Debug.Log("Could not connect to master server: "+ info); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void OnFailedToConnectToMasterServer(NetworkConnectionError info) { Debug.Log("Could not connect to master server: " + info); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def OnFailedToConnectToMasterServer(info as NetworkConnectionError) as void: Debug.Log(('Could not connect to master server: ' + info))