Legacy Documentation: Version 4.6.2
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public var uv2: Vector2[];
public Vector2[] uv2;
public uv2 as Vector2[]


The second texture coordinate set of the mesh, if present.

	// Generate planar uv coordinates for the secondary uv set

function Start () { var mesh : Mesh = GetComponent(MeshFilter).mesh; var vertices : Vector3[] = mesh.vertices; var uvs : Vector2[] = new Vector2[vertices.Length];

for (var i = 0 ; i < uvs.Length; i++) uvs[i] = Vector2 (vertices[i].x, vertices[i].z);

mesh.uv2 = uvs; }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Start() {
        Mesh mesh = GetComponent<MeshFilter>().mesh;
        Vector3[] vertices = mesh.vertices;
        Vector2[] uvs = new Vector2[vertices.Length];
        int i = 0;
        while (i < uvs.Length) {
            uvs[i] = new Vector2(vertices[i].x, vertices[i].z);
        mesh.uv2 = uvs;
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Start() as void:
		mesh as Mesh = GetComponent[of MeshFilter]().mesh
		vertices as (Vector3) = mesh.vertices
		uvs as (Vector2) = array[of Vector2](vertices.Length)
		i as int = 0
		while i < uvs.Length:
			uvs[i] = Vector2(vertices[i].x, vertices[i].z)
		mesh.uv2 = uvs