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Mathf.Epsilon

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public static var Epsilon: float;
public static float Epsilon;
public static Epsilon as float

Description

A tiny floating point value (Read Only).

The smallest value that a float can have different from zero.

With the following rules:

- anyValue + Epsilon = anyValue
- anyValue - Epsilon = anyValue
- 0 + Epsilon = Epsilon
- 0 - Epsilon = -Epsilon

A value Between any number and Epsilon will result in an arbitrary number due to truncating errors.

See Also: Mathf.Approximately.

	// Compares two floating point numbers and return true if they are the same number.
	// See also Mathf.Approximately, which compares floating point numbers so you dont have 
	// to create a function to compare them.

function isEqual(a: float, b : float) { if(a >= b-Mathf.Epsilon && a <= b + Mathf.Epsilon) return true; else return false; }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    bool isEqual(float a, float b) {
        if (a >= b - Mathf.Epsilon && a <= b + Mathf.Epsilon)
            return true;
        else
            return false;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def isEqual(a as float, b as float) as bool:
		if (a >= (b - Mathf.Epsilon)) and (a <= (b + Mathf.Epsilon)):
			return true
		else:
			return false