Legacy Documentation: Version 4.6.2
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MaterialPropertyBlock.SetMatrix

public function SetMatrix(name: string, value: Matrix4x4): void;
public function SetMatrix(nameID: int, value: Matrix4x4): void;

Description

Set a matrix material property.

Adds a property to the block. If a matrix property with the given name already exists, the old value is replaced.

Function variant that takes nameID is faster. If you are adding properties with the same name repeatedly, use Shader.PropertyToID to get unique identifier for the name, and pass the identifier to SetMatrix.