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MaterialPropertyBlock.SetMatrix

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public function SetMatrix(name: string, value: Matrix4x4): void;
public void SetMatrix(string name, Matrix4x4 value);
public def SetMatrix(name as string, value as Matrix4x4) as void
public function SetMatrix(nameID: int, value: Matrix4x4): void;
public void SetMatrix(int nameID, Matrix4x4 value);
public def SetMatrix(nameID as int, value as Matrix4x4) as void

Description

Set a matrix material property.

Adds a property to the block. If a matrix property with the given name already exists, the old value is replaced.

Function variant that takes nameID is faster. If you are adding properties with the same name repeatedly, use Shader.PropertyToID to get unique identifier for the name, and pass the identifier to SetMatrix.