Cast "soft" shadows (with 4x PCF filtering).
See Also: light component.
// Set light to cast 4x filtered soft shadows (disc) light.shadows = LightShadows.Soft;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { light.shadows = LightShadows.Soft; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: light.shadows = LightShadows.Soft