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CloseCast "hard" shadows (with no shadow filtering).
See Also: light component.
// Set light to cast hard shadows light.shadows = LightShadows.Hard;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { light.shadows = LightShadows.Hard; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: light.shadows = LightShadows.Hard