How this light casts shadows
See Also: LightShadows, shadowStrength property, Renderer.castShadows, Renderer.receiveShadows.
// make the light cast hard shadows light.shadows = LightShadows.Hard;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { light.shadows = LightShadows.Hard; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: light.shadows = LightShadows.Hard