Resets all input. After ResetInputAxes all axes return to 0 and all buttons return to 0 for one frame.
This can be useful when respawning the player and you don't want any input from keys that might still be held down.
Input.ResetInputAxes();
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { Input.ResetInputAxes(); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: Input.ResetInputAxes()