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Input.ResetInputAxes

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public static function ResetInputAxes(): void;
public static void ResetInputAxes();
public static def ResetInputAxes() as void

Description

Resets all input. After ResetInputAxes all axes return to 0 and all buttons return to 0 for one frame.

This can be useful when respawning the player and you don't want any input from keys that might still be held down.

	Input.ResetInputAxes();
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        Input.ResetInputAxes();
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		Input.ResetInputAxes()