Device physical orientation as reported by OS. (Read Only)
// Play a sound if screen is facing downwards function Update () { if (Input.deviceOrientation == DeviceOrientation.FaceDown) audio.Play(); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Update() { if (Input.deviceOrientation == DeviceOrientation.FaceDown) audio.Play(); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Update() as void: if Input.deviceOrientation == DeviceOrientation.FaceDown: audio.Play()