Legacy Documentation: Version 4.6.2
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



Switch to Manual
public var texture: Texture;
public Texture texture;
public texture as Texture


The texture used for drawing.

	// Assign someTexture to the guiTexture
	var someTexture : Texture2D;
	guiTexture.texture = someTexture;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Texture2D someTexture;
    void Example() {
        guiTexture.texture = someTexture;
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public someTexture as Texture2D

	def Example() as void:
		guiTexture.texture = someTexture