value | The value the slider shows. This determines the position of the draggable thumb. |
topValue | The value at the top end of the slider. |
bottomValue | The value at the bottom end of the slider. |
slider | The GUIStyle to use for displaying the dragging area. If left out, the horizontalSlider style from the current GUISkin is used. |
thumb | The GUIStyle to use for displaying draggable thumb. If left out, the horizontalSliderThumb style from the current GUISkin is used. |
options | An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style . |
float The value that has been set by the user.
A vertical slider the user can drag to change a value between a min and a max.
Vertical slider in the Game View.
// Draws a vertical slider control that goes from 10 (top) to 0 (bottom) var vSliderValue : float = 0.0; function OnGUI () { vSliderValue = GUILayout.VerticalSlider (vSliderValue, 10.0, 0.0); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public float vSliderValue = 0.0F; void OnGUI() { vSliderValue = GUILayout.VerticalSlider(vSliderValue, 10.0F, 0.0F); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public vSliderValue as float = 0.0F def OnGUI() as void: vSliderValue = GUILayout.VerticalSlider(vSliderValue, 10.0F, 0.0F)