Legacy Documentation: Version 4.6.2
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

GUILayout.VerticalScrollbar

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function VerticalScrollbar(value: float, size: float, topValue: float, bottomValue: float, params options: GUILayoutOption[]): float;
public static float VerticalScrollbar(float value, float size, float topValue, float bottomValue, params GUILayoutOption[] options);
public static def VerticalScrollbar(value as float, size as float, topValue as float, bottomValue as float, *options as GUILayoutOption[]) as float
public static function VerticalScrollbar(value: float, size: float, topValue: float, bottomValue: float, style: GUIStyle, params options: GUILayoutOption[]): float;
public static float VerticalScrollbar(float value, float size, float topValue, float bottomValue, GUIStyle style, params GUILayoutOption[] options);
public static def VerticalScrollbar(value as float, size as float, topValue as float, bottomValue as float, style as GUIStyle, *options as GUILayoutOption[]) as float

Parameters

value The position between min and max.
size How much can we see?
topValue The value at the top end of the scrollbar.
bottomValue The value at the bottom end of the scrollbar.
style The style to use for the scrollbar background. If left out, the horizontalScrollbar style from the current GUISkin is used.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.

Returns

float The modified value. This can be changed by the user by dragging the scrollbar, or clicking the arrows at the end.

Description

Make a vertical scrollbar.

A scrollbar control returns a float value that represents the position of the draggable "thumb" withtin the bar. You can use the value to adjust another GUI element to reflect the scroll position. However, most scrollable views can be handled more easily using a scroll view control.


Vertical Scrollbar in the Game View.

	var vSbarValue : float;

function OnGUI () { vSbarValue = GUILayout.VerticalScrollbar(vSbarValue, 1.0, 10.0, 0.0); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public float vSbarValue;
    void OnGUI() {
        vSbarValue = GUILayout.VerticalScrollbar(vSbarValue, 1.0F, 10.0F, 0.0F);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public vSbarValue as float

	def OnGUI() as void:
		vSbarValue = GUILayout.VerticalScrollbar(vSbarValue, 1.0F, 10.0F, 0.0F)

The styles of the scroll buttons at the end of the bar can be located in the current skin by adding "upbutton" and "downbutton" to the style name. The name of the scrollbar thumb (the thing you drag) is found by appending "thumb" to the style name.

	var scrollPos : float = 0.5;
	// This will use the following style names to determine the size / placement of the buttons
	// MyVerticalScrollbarupbutton    - Name of style used for the up button.
	// MyVerticalScrollbardownbutton - Name of style used for the down button.
	// MyVerticalScrollbarthumb         - Name of style used for the draggable thumb.
	function OnGUI() {
		scrollPos = GUILayout.HorizontalScrollbar (scrollPos, 1, 0, 100, "MyVerticalScrollbar");
	}