Legacy Documentation: Version 4.6.2
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

GUILayout.SelectionGrid

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function SelectionGrid(selected: int, texts: string[], xCount: int, params options: GUILayoutOption[]): int;
public static int SelectionGrid(int selected, string[] texts, int xCount, params GUILayoutOption[] options);
public static def SelectionGrid(selected as int, texts as string[], xCount as int, *options as GUILayoutOption[]) as int
public static function SelectionGrid(selected: int, images: Texture[], xCount: int, params options: GUILayoutOption[]): int;
public static int SelectionGrid(int selected, Texture[] images, int xCount, params GUILayoutOption[] options);
public static def SelectionGrid(selected as int, images as Texture[], xCount as int, *options as GUILayoutOption[]) as int
public static function SelectionGrid(selected: int, content: GUIContent[], xCount: int, params options: GUILayoutOption[]): int;
public static int SelectionGrid(int selected, GUIContent[] content, int xCount, params GUILayoutOption[] options);
public static def SelectionGrid(selected as int, content as GUIContent[], xCount as int, *options as GUILayoutOption[]) as int
public static function SelectionGrid(selected: int, texts: string[], xCount: int, style: GUIStyle, params options: GUILayoutOption[]): int;
public static int SelectionGrid(int selected, string[] texts, int xCount, GUIStyle style, params GUILayoutOption[] options);
public static def SelectionGrid(selected as int, texts as string[], xCount as int, style as GUIStyle, *options as GUILayoutOption[]) as int
public static function SelectionGrid(selected: int, images: Texture[], xCount: int, style: GUIStyle, params options: GUILayoutOption[]): int;
public static int SelectionGrid(int selected, Texture[] images, int xCount, GUIStyle style, params GUILayoutOption[] options);
public static def SelectionGrid(selected as int, images as Texture[], xCount as int, style as GUIStyle, *options as GUILayoutOption[]) as int
public static function SelectionGrid(selected: int, contents: GUIContent[], xCount: int, style: GUIStyle, params options: GUILayoutOption[]): int;
public static int SelectionGrid(int selected, GUIContent[] contents, int xCount, GUIStyle style, params GUILayoutOption[] options);
public static def SelectionGrid(selected as int, contents as GUIContent[], xCount as int, style as GUIStyle, *options as GUILayoutOption[]) as int

Parameters

selected The index of the selected button.
texts An array of strings to show on the buttons.
images An array of textures on the buttons.
contents An array of text, image and tooltips for the button.
xCount How many elements to fit in the horizontal direction. The elements will be scaled to fit unless the style defines a fixedWidth to use. The height of the control will be determined from the number of elements.
style The style to use. If left out, the button style from the current GUISkin is used.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

int The index of the selected button.

Description

Make a Selection Grid.


Selection grid in the Game View.

	var selGridInt : int = 0;
	var selStrings : String[] = ["Grid 1", "Grid 2", "Grid 3", "Grid 4"];

function OnGUI () { selGridInt = GUILayout.SelectionGrid (selGridInt, selStrings, 2); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public int selGridInt = 0;
    public string[] selStrings = new string[] {"Grid 1", "Grid 2", "Grid 3", "Grid 4"};
    void OnGUI() {
        selGridInt = GUILayout.SelectionGrid(selGridInt, selStrings, 2);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public selGridInt as int = 0

	public selStrings as (string) = (of string: 'Grid 1', 'Grid 2', 'Grid 3', 'Grid 4')

	def OnGUI() as void:
		selGridInt = GUILayout.SelectionGrid(selGridInt, selStrings, 2)