text | Text to display on group. |
image | Texture to display on group. |
content | Text, image, and tooltip for this group. |
style | The style to use for background image and padding values. If left out, the background is transparent. |
options | An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style .See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight. |
Begin a Horizontal control group.
All controls rendered inside this element will be placed horizontally next to each other. The group must be closed with a call to EndHorizontal.
function OnGUI () { // Starts a horizontal group GUILayout.BeginHorizontal ("box"); GUILayout.Button ("I'm the first button"); GUILayout.Button ("I'm to the right"); GUILayout.EndHorizontal (); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void OnGUI() { GUILayout.BeginHorizontal("box"); GUILayout.Button("I'm the first button"); GUILayout.Button("I'm to the right"); GUILayout.EndHorizontal(); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def OnGUI() as void: GUILayout.BeginHorizontal('box') GUILayout.Button('I\'m the first button') GUILayout.Button('I\'m to the right') GUILayout.EndHorizontal()