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public function GetScreenRect(camera: Camera = null): Rect;
public Rect GetScreenRect(Camera camera = null);
public def GetScreenRect(camera as Camera = null) as Rect


Returns bounding rectangle of GUIElement in screen coordinates.

If no camera is given a camera filling the entire game window will be assumed.

	function Start () {
		var r : Rect = guiTexture.GetScreenRect ();
		Debug.Log ("This gui element is " + r.width + " pixel wide.");
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Start() {
        Rect r = guiTexture.GetScreenRect();
        Debug.Log("This gui element is " + r.width + " pixel wide.");
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Start() as void:
		r as Rect = guiTexture.GetScreenRect()
		Debug.Log((('This gui element is ' + r.width) + ' pixel wide.'))