Legacy Documentation: Version 4.6.2
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

GUIContent.tooltip

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var tooltip: string;
public string tooltip;
public tooltip as string

Description

The tooltip of this element.

The tooltip associated with this content. Read GUItooltip to get the tooltip of the gui element the user is currently over.

	function OnGUI () {
		GUI.Button (Rect (0, 0, 100, 20), GUIContent ("A Button", "This is the tooltip"));
		// If the user hovers the mouse over the button, the global tooltip gets set
		GUI.Label (Rect (0, 40, 100, 40), GUI.tooltip);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void OnGUI() {
        GUI.Button(new Rect(0, 0, 100, 20), new GUIContent("A Button", "This is the tooltip"));
        GUI.Label(new Rect(0, 40, 100, 40), GUI.tooltip);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def OnGUI() as void:
		GUI.Button(Rect(0, 0, 100, 20), GUIContent('A Button', 'This is the tooltip'))
		GUI.Label(Rect(0, 40, 100, 40), GUI.tooltip)