position | Rectangle on the screen to use for the text field. |
password | Password to edit. The return value of this function should be assigned back to the string as shown in the example. |
maskChar | Character to mask the password with. |
maxLength | The maximum length of the string. If left out, the user can type for ever and ever. |
style | The style to use. If left out, the textField style from the current GUISkin is used. |
string The edited password.
Make a text field where the user can enter a password.
var passwordToEdit : String = "My Password"; function OnGUI () { // Make a password field that modifies passwordToEdit. passwordToEdit = GUI.PasswordField (Rect (10, 10, 200, 20), passwordToEdit, "*"[0], 25); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public string passwordToEdit = "My Password"; void OnGUI() { passwordToEdit = GUI.PasswordField(new Rect(10, 10, 200, 20), passwordToEdit, "*"[0], 25); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public passwordToEdit as string = 'My Password' def OnGUI() as void: passwordToEdit = GUI.PasswordField(Rect(10, 10, 200, 20), passwordToEdit, '*'[0], 25)