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public static function
GetWindowWithRect(
t:
Type,
rect:
Rect,
utility: bool = false,
title: string = null):
EditorWindow;
public static
EditorWindow GetWindowWithRect(Type
t,
Rect rect,
bool
utility = false,
string
title = null);
public static
def
GetWindowWithRect(
t as Type,
rect as
Rect,
utility as bool = false,
title as string = null)
as
EditorWindow
Parameters
t |
The type of the window. Must derive from EditorWindow. |
rect |
The position on the screen where a newly created window will show. |
utility |
Set this to true, to create a floating utility window, false to create a normal window. |
title |
If GetWindow creates a new window, it will get this title. If this value is null, use the class name as title. |
Description
Returns the first EditorWindow of type t
which is currently on the screen.
If there is none, creates and shows new window at the position rect
and returns the instance of it.
Create an empty 100x150px window at the upper left corner of the screen.
// Create a dockable empty window at the top left corner of the screen
// with 100px width and 150px height
import UnityEditor;
class GetWindowRectEx extends EditorWindow {
@MenuItem("Example/Display simple sized Window")
static function Initialize() {
var window : GetWindowEx =
EditorWindow.GetWindowWithRect(GetWindowRectEx, Rect(0, 0, 100, 150));
}
}
public static function
GetWindowWithRect(
rect:
Rect):
T;
public static T
GetWindowWithRect(
Rect rect);
public static
def
GetWindowWithRect(
rect as
Rect)
as T
public static function
GetWindowWithRect(
rect:
Rect,
utility: bool):
T;
public static T
GetWindowWithRect(
Rect rect,
bool
utility);
public static
def
GetWindowWithRect(
rect as
Rect,
utility as bool)
as T
public static function
GetWindowWithRect(
rect:
Rect,
utility: bool,
title: string):
T;
public static T
GetWindowWithRect(
Rect rect,
bool
utility,
string
title);
public static
def
GetWindowWithRect(
rect as
Rect,
utility as bool,
title as string)
as T
public static function
GetWindowWithRect(
rect:
Rect,
utility: bool,
title: string,
focus: bool):
T;
public static T
GetWindowWithRect(
Rect rect,
bool
utility,
string
title,
bool
focus);
public static
def
GetWindowWithRect(
rect as
Rect,
utility as bool,
title as string,
focus as bool)
as T
Parameters
t |
The type of the window. Must derive from EditorWindow. |
rect |
The position on the screen where a newly created window will show. |
utility |
Set this to true, to create a floating utility window, false to create a normal window. |
title |
If GetWindow creates a new window, it will get this title. If this value is null, use the class name as title. |
Description
Returns the first EditorWindow of type t
which is currently on the screen.
If there is none, creates and shows new window at the position rect
and returns the instance of it.