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EditorWindow.GetWindow

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public static function GetWindow(t: Type, utility: bool = false, title: string = null, focus: bool = true): EditorWindow;
public static EditorWindow GetWindow(Type t, bool utility = false, string title = null, bool focus = true);
public static def GetWindow(t as Type, utility as bool = false, title as string = null, focus as bool = true) as EditorWindow

Parameters

t The type of the window. Must derive from EditorWindow.
utility Set this to true, to create a floating utility window, false to create a normal window.
title If GetWindow creates a new window, it will get this title. If this value is null, use the class name as title.

Description

Returns the first EditorWindow of type t which is currently on the screen.

If there is none, creates and shows new window and returns the instance of it.


Simple Empty non-dockable window.

	// Simple script that creates a new non-dockable window
	
	import UnityEditor;
	
	class GetWindowEx extends EditorWindow {	
		@MenuItem("Example/Display simple Window")
		static function Initialize() {
			var window : GetWindowEx = EditorWindow.GetWindow(GetWindowEx, true, "My Empty Window");
		}
	}
public static function GetWindow(): T;
public static T GetWindow();
public static def GetWindow() as T
public static function GetWindow(utility: bool): T;
public static T GetWindow(bool utility);
public static def GetWindow(utility as bool) as T
public static function GetWindow(utility: bool, title: string): T;
public static T GetWindow(bool utility, string title);
public static def GetWindow(utility as bool, title as string) as T
public static function GetWindow(title: string): T;
public static T GetWindow(string title);
public static def GetWindow(title as string) as T
public static function GetWindow(title: string, focus: bool): T;
public static T GetWindow(string title, bool focus);
public static def GetWindow(title as string, focus as bool) as T
public static function GetWindow(utility: bool, title: string, focus: bool): T;
public static T GetWindow(bool utility, string title, bool focus);
public static def GetWindow(utility as bool, title as string, focus as bool) as T

Parameters

T The type of the window. Must derive from EditorWindow.
utility Set this to true, to create a floating utility window, false to create a normal window.
title If GetWindow creates a new window, it will get this title. If this value is null, use the class name as title.

Description

Returns the first EditorWindow of type T which is currently on the screen.

If there is none, creates and shows new window and returns the instance of it.

public static function GetWindow(params desiredDockNextTo: Type[]): T;
public static T GetWindow(params Type[] desiredDockNextTo);
public static def GetWindow(*desiredDockNextTo as Type[]) as T
public static function GetWindow(title: string, params desiredDockNextTo: Type[]): T;
public static T GetWindow(string title, params Type[] desiredDockNextTo);
public static def GetWindow(title as string, *desiredDockNextTo as Type[]) as T
public static function GetWindow(title: string, focus: bool, params desiredDockNextTo: Type[]): T;
public static T GetWindow(string title, bool focus, params Type[] desiredDockNextTo);
public static def GetWindow(title as string, focus as bool, *desiredDockNextTo as Type[]) as T

Parameters

T The type of the window. Must derive from EditorWindow.
title If GetWindow creates a new window, it will get this title. If this value is null, use the class name as title.
desiredDockNextTo An array of EditorWindow types that the window will attempt to dock onto.

Description

Returns the first EditorWindow of type T which is currently on the screen.

If there is none, creates and shows new window and returns the instance of it. The created window will attempt to be docked next to the first founds specified window type.