t | The type of the window. Must derive from EditorWindow. |
utility | Set this to true, to create a floating utility window, false to create a normal window. |
title | If GetWindow creates a new window, it will get this title. If this value is null, use the class name as title. |
Returns the first EditorWindow of type t
which is currently on the screen.
If there is none, creates and shows new window and returns the instance of it.
// Simple script that creates a new non-dockable window import UnityEditor; class GetWindowEx extends EditorWindow { @MenuItem("Example/Display simple Window") static function Initialize() { var window : GetWindowEx = EditorWindow.GetWindow(GetWindowEx, true, "My Empty Window"); } }
T | The type of the window. Must derive from EditorWindow. |
utility | Set this to true, to create a floating utility window, false to create a normal window. |
title | If GetWindow creates a new window, it will get this title. If this value is null, use the class name as title. |
Returns the first EditorWindow of type T
which is currently on the screen.
If there is none, creates and shows new window and returns the instance of it.
T | The type of the window. Must derive from EditorWindow. |
title | If GetWindow creates a new window, it will get this title. If this value is null, use the class name as title. |
desiredDockNextTo | An array of EditorWindow types that the window will attempt to dock onto. |
Returns the first EditorWindow of type T
which is currently on the screen.
If there is none, creates and shows new window and returns the instance of it. The created window will attempt to be docked next to the first founds specified window type.