Legacy Documentation: Version 4.6.2
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

EditorWindow.mouseOverWindow

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static var mouseOverWindow: EditorWindow;
public static EditorWindow mouseOverWindow;
public static mouseOverWindow as EditorWindow

Description

The EditorWindow currently under the mouse cursor. (Read Only)

/mouseOverWindow/ can be null if there is no window under the cursor.

See Also: focusedWindow.


Move the mouse over other Unity windows to automatically focus them.

	// Focus any unity window where the mouse is over.
	
	class mouseFocusedWindowEx extends EditorWindow {
		
		var mouseOver : String = "Nothing...";
		
		@MenuItem("Example/Quick Window Selector _s")
		static function Init() {
			var window = GetWindowWithRect(mouseFocusedWindowEx,Rect(0,0,200,50));
			window.Show();
		}
		function OnGUI() {
			GUILayout.Label("Mouse over " + mouseOver);
			if(GUILayout.Button("Close")) {
				this.Close();
			}
			mouseOver = EditorWindow.mouseOverWindow ? 
				EditorWindow.mouseOverWindow.ToString() : "Nothing...";
		}
		function OnInspectorUpdate() {
			if(EditorWindow.mouseOverWindow) EditorWindow.mouseOverWindow.Focus();
			this.Repaint();
		}
	}