The EditorWindow currently under the mouse cursor. (Read Only)
/mouseOverWindow/ can be null if there is no window under the cursor.
See Also: focusedWindow.// Focus any unity window where the mouse is over. class mouseFocusedWindowEx extends EditorWindow { var mouseOver : String = "Nothing..."; @MenuItem("Example/Quick Window Selector _s") static function Init() { var window = GetWindowWithRect(mouseFocusedWindowEx,Rect(0,0,200,50)); window.Show(); } function OnGUI() { GUILayout.Label("Mouse over " + mouseOver); if(GUILayout.Button("Close")) { this.Close(); } mouseOver = EditorWindow.mouseOverWindow ? EditorWindow.mouseOverWindow.ToString() : "Nothing..."; } function OnInspectorUpdate() { if(EditorWindow.mouseOverWindow) EditorWindow.mouseOverWindow.Focus(); this.Repaint(); } }