Legacy Documentation: Version 4.6.2
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

EditorGUILayout.Toggle

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function Toggle(value: bool, params options: GUILayoutOption[]): bool;
public static bool Toggle(bool value, params GUILayoutOption[] options);
public static def Toggle(value as bool, *options as GUILayoutOption[]) as bool
public static function Toggle(label: string, value: bool, params options: GUILayoutOption[]): bool;
public static bool Toggle(string label, bool value, params GUILayoutOption[] options);
public static def Toggle(label as string, value as bool, *options as GUILayoutOption[]) as bool
public static function Toggle(label: GUIContent, value: bool, params options: GUILayoutOption[]): bool;
public static bool Toggle(GUIContent label, bool value, params GUILayoutOption[] options);
public static def Toggle(label as GUIContent, value as bool, *options as GUILayoutOption[]) as bool
public static function Toggle(value: bool, style: GUIStyle, params options: GUILayoutOption[]): bool;
public static bool Toggle(bool value, GUIStyle style, params GUILayoutOption[] options);
public static def Toggle(value as bool, style as GUIStyle, *options as GUILayoutOption[]) as bool
public static function Toggle(label: string, value: bool, style: GUIStyle, params options: GUILayoutOption[]): bool;
public static bool Toggle(string label, bool value, GUIStyle style, params GUILayoutOption[] options);
public static def Toggle(label as string, value as bool, style as GUIStyle, *options as GUILayoutOption[]) as bool
public static function Toggle(label: GUIContent, value: bool, style: GUIStyle, params options: GUILayoutOption[]): bool;
public static bool Toggle(GUIContent label, bool value, GUIStyle style, params GUILayoutOption[] options);
public static def Toggle(label as GUIContent, value as bool, style as GUIStyle, *options as GUILayoutOption[]) as bool

Parameters

label Optional label in front of the toggle.
value The shown state of the toggle.
style Optional GUIStyle.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

bool The selected state of the toggle.

Description

Make a toggle.


Show a button if the toggle control is selected.

	// Show a button if the toggle control is selected.
	
	class EditorGUILayoutToggle extends EditorWindow {
		
		var showBtn : boolean = true;
		
		@MenuItem("Examples/Editor GUILayout Toggle Usage")
		static function Init() {
			var window = GetWindow(EditorGUILayoutToggle);
			window.Show();
		}
		function OnGUI() {
			showBtn = EditorGUILayout.Toggle("Show Button", showBtn);
			if(showBtn)
				if(GUILayout.Button("Close"))
					this.Close();
		}
	}