Legacy Documentation: Version 4.6.2
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EditorGUI.ColorField

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public static function ColorField(position: Rect, value: Color): Color;
public static Color ColorField(Rect position, Color value);
public static def ColorField(position as Rect, value as Color) as Color
public static function ColorField(position: Rect, label: string, value: Color): Color;
public static Color ColorField(Rect position, string label, Color value);
public static def ColorField(position as Rect, label as string, value as Color) as Color
public static function ColorField(position: Rect, label: GUIContent, value: Color): Color;
public static Color ColorField(Rect position, GUIContent label, Color value);
public static def ColorField(position as Rect, label as GUIContent, value as Color) as Color

Parameters

position Rectangle on the screen to use for the field.
label Optional label to display in front of the field.
value The color to edit.

Returns

Color The color selected by the user.

Description

Make a field for selecting a Color.


Color field in an Editor Window.

	// Change The color of the selected Game Objects
	
	class EditorGUIColorField extends EditorWindow {
	 
		var matColor : Color = Color.white;
		@MenuItem("Examples/Massive Color Change")
		static function Init() {
			var window = GetWindow(EditorGUIColorField);
			window.position = Rect(0,0,170,60);
			window.Show();
		}
		function OnGUI() {
			matColor = EditorGUI.ColorField(Rect(3,3,position.width - 6, 15),
					"New Color:", 
					matColor); 
			if(GUI.Button(Rect(3,25,position.width-6, 30),"Change!"))
				ChangeColors();
		}
	  
		function ChangeColors() {
			if(Selection.activeGameObject)
				for(var t in Selection.gameObjects)
					if(t.renderer)
						t.renderer.sharedMaterial.color = matColor;
		}
	}

Description