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Editor.DrawDefaultInspector

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public function DrawDefaultInspector(): bool;
public bool DrawDefaultInspector();
public def DrawDefaultInspector() as bool

Description

Draw the built-in inspector.

Call this function from inside OnInspectorGUI method to draw the automatic inspector. It is useful you don't want to redo the entire inspector, but you want to add a few buttons to it.

See Also: OnInspectorGUI.

	// This example shows a custom inspector for an
	// object "MyPlayerEditor", which has two variables, speed and ammo.
	@CustomEditor(MyPlayerEditor)
	class MyPlayerEditor extends Editor {
		function OnInspectorGUI() {
			EditorGUILayout.LabelField ("Some help", "Some other text");

target.speed = EditorGUILayout.Slider ("Speed", target.speed, 0, 100);

// Show default inspector property editor DrawDefaultInspector (); } }